Namespace Example
#include <iostream>
#include <string>
// Namespace for a graphics library
namespace GraphicsLib {
struct Color {
int r, g, b;
};
void draw(const std::string& shape, const Color& color) {
std::cout << "GraphicsLib: Drawing a " << shape << " with color RGB("
<< color.r << "," << color.g << "," << color.b << ")" << std::endl;
}
int getArea(int width, int height) {
std::cout << "GraphicsLib: Calculating area of a rectangle" << std::endl;
return width * height;
}
}
// Namespace for a math library
namespace MathLib {
struct Point {
double x, y;
};
void draw(const Point& start, const Point& end) {
std::cout << "MathLib: Drawing a line from (" << start.x << "," << start.y
<< ") to (" << end.x << "," << end.y << ")" << std::endl;
}
double getArea(double radius) {
std::cout << "MathLib: Calculating area of a circle" << std::endl;
return 3.14159 * radius * radius;
}
}
// A function in the global namespace
void draw() {
std::cout << "Global: Drawing nothing in particular" << std::endl;
}
int main() {
// Using fully qualified names
GraphicsLib::Color red = {255, 0, 0};
GraphicsLib::draw("square", red);
MathLib::Point p1 = {0, 0}, p2 = {5, 5};
MathLib::draw(p1, p2);
// Calling the global draw function
::draw();
// Using namespace directives (generally avoided in practice)
using namespace GraphicsLib;
using namespace MathLib;
// This would cause an error due to ambiguity:
// draw(/* parameters */);
// Resolving the ambiguity
GraphicsLib::draw("circle", {0, 255, 0});
MathLib::draw({1, 1}, {4, 5});
// Functions with the same name but different parameters
std::cout << "Rectangle area: " << GraphicsLib::getArea(4, 5) << std::endl;
std::cout << "Circle area: " << MathLib::getArea(3) << std::endl;
// Using a namespace alias
namespace GL = GraphicsLib;
GL::Color blue = {0, 0, 255};
GL::draw("triangle", blue);
return 0;
}Last updated